Burgell Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered lance and tarnished trident as well. His moppish blonde hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Layabout and found it very stressful. He became a Layabout soon after.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Joker, Optimist. Bonds: Military, Job. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 70 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 900 gp. Chalcedony (70 gp). Blue star sapphire (900 gp).
Art Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western man wears a simple tan robe with brown stripes complete with hood. His black fur is lengthy. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Art hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born several months after his father was called into army service. Art was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Art decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He is wracked by social anxiety; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Military, Criminal record. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Kipper Timbers, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black armored body suit, with a simple green line shooting up and back down. His red hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.
Motivation: Retire the richest man in the north; and money/treasure
Ideals: Entrepeneur. Flaws: Racist, Impulsive. Bonds: Rich. Occupation: Baker
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 80 pp. Large well-done wool tapestry (500 gp). Solid gold idol (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Senteq Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. He has a very tight haircut. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 11 years.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and he seems to be bored by most things
Flaws: Mundane, Addict. Bonds: Attractive, Rich, Job. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 14
Hit Points 41 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Auran, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40 pp. Onyx (40 gp).
Fargrim Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Animal Trainer does, and he perpetually has his longbow ready. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Disciplined. Bonds: Job, Adventurer, Poor. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!
