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Advanced [show]


Thorpe Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a faded coat and loose pants complete with Stetson hat. Beneath his clothing is a huge mess of scar tissue. His auburn hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with painting.

History: He was raised in a white middle class family as the only child. Through the years after Thorpe was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thorpe's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and he is content

Ideals: Artistic. Flaws: Mundane, Antagonistic. Bonds: Slave, Family. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Thorpe Strongbones, Male Halfling Warlock 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)17 (+3) 15 (+2)17 (+3)
Skills History +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Sylvan, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 370 gp. 1 Masterwork studded leather.


Social Check DCs


Dûsh Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish red hair is in a traditional bowl cut. His eyes are likewise blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Dûsh Cornish, Male Half-Orc Barbarian 1
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Morgran Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His white hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Dwarven culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Rich, Adventurer. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Morgran Goblinbane, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 11 (+0)8 (-1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 2000 sp.


Social Check DCs


John Tinley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Spice Merchant does, and is pretty ugly. His blonde hair and beard is wavy and long. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He inherited the family business which he has now maintained for 13 years.

Motivation: He is greedy; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

John Tinley, Male Human Sorcerer 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Amber (90 gp).


Social Check DCs


Randal Southey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He is bristling with hidden weapons, mostly quarterstaffs and monstrous two handed axes. He wears a colorful flower in his chestnut hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His father raised him in a mountain cabin. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Professionalism. Flaws: Hedonist. Bonds: Criminal record, Attractive, Nature. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Randal Southey, Male Human Warrior 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 200 sp.


Social Check DCs

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