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Advanced [show]


Hork Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is physically well-built. His hair is brown and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Mentor, Rich. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Hork Darby, Male Half-Orc Ranger 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Auran, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Hematite (5 gp).


Social Check DCs


Oriax Horror, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His brown hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Servant business at a young age. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted. Flaws: Insane, Racist, Secretive. Bonds: Job. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Oriax Horror, Male Tiefling Commoner 10
Medium (6'8") Tiefling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 19 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)18 (+4) 15 (+2)15 (+2)
Skills Athletics +7, Performance +6
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Auran, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6

Possessions: 900 gp. Pink pearl (100 gp). Moss agate (11 gp). Sardonyx (50 gp). Iolite (50 gp). Emerald (400 gp). Rose (50 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Left-Handed Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His red fur is long and unkept. His yellow eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Left-Handed was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and to be a performer again

Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Left-Handed Fang, Male Tabaxi Expert 5
Medium (6'8") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 16 (+3)11 (+0) 16 (+3)17 (+3)
Skills Athletics +7, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Don Blyth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long blonde hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Mentor, Rich. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Don Blyth, Male Human Commoner 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Sard (60 gp).


Social Check DCs


Richard Badger, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars. With a patchy auburn beard and wild auburn hair. He has a dull look in his violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.

History: Richard was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Disciplined, Professionalism. Bonds: Poor, Family, Nature. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Richard Badger, Male Human Wizard 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 gp. Red-brown spinel (120 gp).


Social Check DCs

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