Elaim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of warhammers on his belt, each one with a amber on the hilt. His chestnut hair is matted, messy, and big. He has a dull look in his violet eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Military. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 92 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 9000 sp. Aquamarine (1100 gp). Jasper (70 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). Amethyst (40 gp). Black pearl (1100 gp). Chrysoprase (70 gp). 1 Minor magic item.
Hupe Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His green eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. A true patriot, Hupe would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 3 years old his parents immigrated from the north. His mother was a soldier and died while he was still young. Hupe was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge; and he wants revenge against giants
Bonds: Attractive, Poor, Enemies, Military, Immigrant. Occupation: Doctor
Voice: Posh accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Orc, Terran, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. Black star sapphire (800 gp). Moss agate (9 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.
Pallabar Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His long black hair reaches down to his waist. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a slaver, Pallabar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Extrovert. Flaws: Addict, PTSD. Bonds: Attractive, Job, Mentor. Occupation: Mortician
Voice: Timid voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 77 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 20 (+5) | 16 (+3) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Gnome, Abyssal, Undercommon, Terran, Gnoll, Infernal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 800 pp.
Flame Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His fur is cut close to his head. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Antagonistic, Ugly. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 45 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2400 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Minor magic item. 1 Minor magic item.
Dynamic Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a colorful flower in his red fur. His eyes are blue.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.
History: Dynamic was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 80 pp. Freshwater pearl (15 gp). Black opal (1300 gp). White opal (1300 gp). 1 Minor magic item. 1 Minor magic item.
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