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NPC Generator

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Advanced [show]


Richard Mitchell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a tan coat. His white hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.

History: When he was but 7 years old his parents immigrated from the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: He is greedy; and to get a good night's sleep

Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Mentor, Rich. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Richard Mitchell, Male Human Druid 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 35000 sp.


Social Check DCs


Ralf Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a slight overbite and is overall scrawny. He sports a long auburn beard, and similarly colored long hair. His eyes are a pleasant green.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Ralf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Ralf was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Enemies, Family, Rich, Adventurer. Occupation: Bather

Voice: American accent

Attributes [hide]

Ralf Mellegaard, Male Half-Elf Aristocrat 3
Medium (5'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Chain shirt.


Social Check DCs


Duergath Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his white hair. He has violet eyes.

Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Duergath was born on a far western plains where he grew up under the tutelage of his father, an expert Weaver. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Weaver

Voice: pre-pubescent

Attributes [hide]

Duergath Fireforge, Male Dwarf Aristocrat 8
Medium (4'2") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)9 (-1) 11 (+0)7 (-2)
Skills Insight +3, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Iolite (70 gp). Emerald (1100 gp). Jasper (70 gp). Alexandrite (200 gp). Fiery yellow corundum (1100 gp). Lapis lazuli (12 gp). 1 Minor magic item.


Social Check DCs


Aldous Northcott, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, tan, dusty cloak. He has wavy white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invites people to come help in his community garden.

History: He was born at the edge of vast desert. In his 18th year, his parents were killed by a orcs raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Nature, Enemies. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Aldous Northcott, Male Human Druid 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)14 (+2) 17 (+3)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 20 gp.


Social Check DCs


Shedinn Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shipwright does. His deerstalker hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. He receives visions of the future at random moments

History: Shedinn was raised in a hard working conservative environment. Through the years after Shedinn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Shedinn's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: Sabotage a competitor; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Shedinn Mohradyllion, Male Dragonborn Druid 5
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +6
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp.


Social Check DCs

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