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NPC Generator

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Advanced [show]


Hoshgrish Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is golden and very short. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.

History: Sold as a small child to a necromancer, Hoshgrish was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Adventurer, Mentor. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Hoshgrish Lindsey, Male Half-Orc Monk 7
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 14 (+2)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. Moonstone (40 gp). Chalcedony (40 gp). White pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. He keeps his red hair in a pixie cut. This white eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Immigrant, Mentor, Religious. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zephan Comedy, Male Tiefling Barbarian 8
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. Red garnet (140 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs


Hadarai Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Fortune-teller. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a clover on it. With bright red hair and a scraggly beard. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Hadarai is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a very good compulsive liar and kleptomaniac.

History: The child of a Navigator, who enjoyed hunting, Hadarai was taken on many hunting expeditions. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor

Ideals: Extrovert. Bonds: Job, Criminal record, Nature, Family. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Hadarai Mellerelel, Male Elf Warlock 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 16 (+3)18 (+4)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Medrash Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to cover his moderate length scarlet crest. His eyes are likewise gold.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Medrash grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He is a bit of a kleptomaniac.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Medrash Caavylteradyn, Male Dragonborn Aristocrat 8
Medium (6'7") Dragonborn, True Neutral (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Timbers, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this southern man is wearing colorful clothing, dressed as a Gardener. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frug took refuge in the large cave and found the beat up rapier and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Athletic, Gifted, Logical. Bonds: Nature, Family. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Frug Timbers, Male Gnome Rogue 2
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Athletics +3, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4

Possessions: 500 sp.


Social Check DCs

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