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Advanced [show]


Boddynock Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'7". He wears a green collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a kukri. He wears his black hair down. He has a dull look in his gray eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Family. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Boddynock Fapplestamp, Male Gnome Warrior 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp. Chalcedony (50 gp). Aquamarine (1000 gp). Alexandrite (1000 gp). Brown-green garnet (140 gp).


Social Check DCs


Therai Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He keeps his blue hair in a pixie cut. His red eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.

History: Therai was born in the west. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered west to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane, Selfish, PTSD. Bonds: Job. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Therai Suspicion, Male Tiefling Druid 4
Medium (5'3") Tiefling, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 8000 sp. Sard (60 gp). Eye agate (4 gp). Deep blue spinel (1000 gp). Hematite (4 gp).


Social Check DCs


Eberk Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His long black hair is drawn into a two foot long braid. His fierce violet eyes like to dwell on things.

Personality: Eccentric and domineering, Eberk will drive conversation. He is lazy and tries to find solutions quickly.

History: Eberk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and nothing but the best is good enough for him

Ideals: Athletic, Extrovert. Flaws: Lazy. Bonds: Poor, Nature. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Eberk Aranore, Male Dwarf Druid 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 4 Tanglefoot bags.


Social Check DCs


Riardon Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a violet suit, and he perpetually has his hand crossbow ready. His hair is chestnut and very short. His face is covered beneath a completely black helmet.

Personality: Riardon wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Disciplined. Flaws: Lazy. Bonds: Mentor. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Riardon Holimion, Male Half-Elf Cleric 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 5000 sp. Fire opal (400 gp).


Social Check DCs


Ratlûg Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a brown suit. His tied-back hair is red. His eyes are gray and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north his family was never financially stable. His mother was a soldier and died while he was still young. Ratlûg was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends

Flaws: Ugly. Bonds: Job, Military, Poor, Adventurer. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Ratlûg Windsor, Male Half-Orc Barbarian 7
Medium (6'10") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 48 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)7 (-2) 18 (+4)7 (-2)
Skills Intimidation +1
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). An abacus with copper, silver and gold markers (40 gp). Sapphire pendant on gold chain (2500 gp).


Social Check DCs

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