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Advanced [show]


Morkral Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a red tunic with brown highlights, and long black pants that bunch up around his shoes. He wears a colorful flower in his red hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: Morkral wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Morkral was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Impulsive, PTSD, Antagonistic, Greedy. Bonds: Attractive. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Morkral Holderhek, Male Dwarf Expert 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp.


Social Check DCs


Dalgal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He wears a Stetson hat to hide his balding. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Dyer, Dalgal learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he's attracted to the pc

Flaws: Mundane. Bonds: Attractive, Family, Job, Has a crush. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Dalgal Bigtoe, Male Dwarf Adept 7
Medium (4'4") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)17 (+3) 15 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Goblin, Ignan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. Chrysoberyl (60 gp). Malachite (12 gp).


Social Check DCs


Sammal Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries axes. His dark red hair, when down, is lengthy. His white eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and to find somewhere to settle down

Ideals: Fighting, Persistence, Gifted, Philantrophist. Flaws: Mundane. Bonds: Rich. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Sammal Murder, Male Tiefling Barbarian 1
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Silk rope.


Social Check DCs


Roger Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries swords. His long golden hair reaches down to his waist. His hazel eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Half-Elven culture. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the east. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to half-elven people

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Attractive, Poor. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Roger Paxton, Male Half-Elf Adept 8
Medium (5'2") Half-Elf, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp. Onyx (40 gp). Alexandrite (600 gp). Violet garnet (600 gp). 1 Minor magic item.


Social Check DCs


Qualen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has done his best to style his auburn hair to look like a famous performer. He has several tiny amethyst earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Qualen and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Flaws: Antagonistic. Bonds: Rich, Immigrant, Religious, Enemies. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Qualen Ironhide, Male Gnome Wizard 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)11 (+0) 13 (+1)18 (+4)
Skills Athletics +0, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Good lock.


Social Check DCs

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