Ozyman Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his red hair up. His brown eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural halfling artifacts is his passion
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Sapply Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long brown hair is drawn into a two foot long braid. His eyes are likewise gray.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. Sapply is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Fortune-teller and found it very stressful. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 65 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp).
Barendd Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His hair is long and golden with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break
Ideals: Impeccable. Bonds: Rich, Attractive, Adventurer, Criminal record, Religious. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Sark Presley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple green line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His golden hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Sark has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He has passion for adventuring and risk.
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Watson Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tan collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has wavy white hair. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.
History: He was born in the east, but his parents moved at a very young age to the west. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: To be a Masseuse again; and he wants to get laid
Ideals: Gifted. Flaws: Addict. Bonds: Has a crush, Immigrant, Job. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Druidic, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
