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Gerald Shelley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts, and he perpetually has his greataxe ready. His chestnut hair is lengthy and is close to two feet long. He has hazel eyes and a grey hat with a brown feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the large cave and found the beat up greataxe and armor he uses now. He struck the Tailor job and began his own company from there.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Gerald Shelley, Male Human Warrior 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 500 sp. 1 Healer’s kit.


Social Check DCs


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized opal on his left hand. He sports a flattop fur cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Trail embodies much of what other species detest in the Tabaxis. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Map Maker business at a young age. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He is greedy; and further expansion of business

Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Job, Immigrant. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Trail Candle, Male Tabaxi Warlock 5
Medium (5'11") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: Alexandrite (1300 gp). Alexandrite (1300 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has a black handlebar mustache and slicked back black hair. He has gleaming, smiling violet eyes.

Personality: His tongue was cut out and he uses sign language. A true patriot, Qualen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north, but his parents moved at a very young age to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Flaws: Disease. Bonds: Attractive, Rich, Military, Immigrant. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Qualen Oomtrowl, Male Gnome Warrior 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)15 (+2) 15 (+2)17 (+3)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Manfred Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He has a moderate pudge and is not very fit. His blonde hair is thinning but still full. His amber eyes are slightly larger than normal.

Personality: This man loves writing and to teach people writing more than just about anything. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered writing. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Artistic. Flaws: Addict. Bonds: Military, Family. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Manfred Toti, Male Half-Elf Druid 9
Medium (4'10") Half-Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1600 gp. Hematite (10 gp). Emerald (1400 gp). Hematite (10 gp). White opal (1400 gp). Blue diamond (4000 gp). Blue quartz (10 gp). Malachite (10 gp). Rhodochrosite (10 gp).


Social Check DCs


Pûgrish Brixton, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He carries a battered sai and tarnished warhammer as well. His chestnut hair is singed and shortened. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Pûgrish would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pûgrish fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Ugly, Addict. Bonds: Military. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Pûgrish Brixton, Male Half-Orc Bard 7
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 110 pp.


Social Check DCs

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