Caeldrim Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. His hair is silver and curly. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a wizard, Caeldrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and to be a carter again
Ideals: Justice, Artistic. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 67 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 19 (+4) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Undercommon, Auran, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +7
Possessions: 2000 gp. Silver ewer (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Fire opal pendant on a fine gold chain (1700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Cloth of gold vestments (120 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item.
Nirgel Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his dark red hair well, parting it to the right. His eyes are silver and catlike.
Personality: He dislikes all the random violence that takes place in the east. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nirgel took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Pacifist, Justice, Entrepeneur. Bonds: Nature, Has a crush. Occupation: Barber
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 16 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1400 gp. Jet (110 gp). Silver pearl (110 gp). Brown diamond (3000 gp). Azurite (4 gp). Aquamarine (800 gp). Rhodochrosite (4 gp).
Conrad Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He is bristling with hidden weapons, mostly swords and tridents. With a patchy black beard and wild black hair. He has several tiny topaz earrings on each ear.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy
Ideals: Logical, Artistic. Flaws: Greedy. Bonds: Attractive, Criminal record, Rich. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Halfling, Aquan, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp. Chalcedony (40 gp).
Dalgal Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male very much looks the part of a Beggar. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His brown eyes peer out from beneath his Stetson blue hat.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Justice. Bonds: Job, Criminal record, Rich, Slave. Occupation: Beggar
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 66 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1300 gp. Blue sapphire (1600 gp). Chrysoberyl (140 gp). Zircon (20 gp). Alexandrite (1200 gp). Tiger eye turquoise (7 gp). Pink pearl (140 gp). Blue quartz (7 gp).
Odo Bing, Male Human [Permalink]
Personal [hide]
Description: A 5'5" northern man, he wears an entirely blue suit with brown socks and a vest with buckled shoes. He keeps his golden hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Odo hails from a village terrorized by drow. From there he went from mercenary job to mercenary job. Now he works as a painting tutor during his time off.
Motivation: To share knowledge with the world.
Ideals: Artistic, Logical. Bonds: Enemies, Adventurer. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Alexandrite (200 gp). 1 Masterwork Heavy steel shield.
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