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Advanced [show]


Fargrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy.

Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Adventurer, Rich. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Fargrim Ungart, Male Dwarf Adept 5
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 14 (+2)8 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Auran, Halfling, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 20000 cp. Hematite (6 gp).


Social Check DCs


Trym Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his white hair. He has several tiny amethyst earrings on each ear.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Rich, Military. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Trym Wellington, Male Human Paladin 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 sp.


Social Check DCs


Jocelyn Morley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered dancing. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Professionalism, Artistic. Bonds: Attractive, Slave, Criminal record. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Jocelyn Morley, Male Human Warrior 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Chain shirt.


Social Check DCs


Orryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'3" and wears a black top hat and black clothes. His left leg appears badly burned and disfigured. He has moderate length red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Orryn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Architect father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and marry his brother to traveling adventurers

Flaws: Impulsive, Disease. Bonds: Attractive, Family, Poor. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Orryn Sympony, Male Gnome Expert 5
Small (3'3") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)11 (+0) 15 (+2)15 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears many layers of old clothing at all times. He has a black handlebar mustache and slicked back black hair. His eyes, though not visible through his cowl, are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the south, but his parents moved at a very young age to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and doesn't want to be a herbalist and was forced into it by his family

Flaws: Ugly, Terse, Impulsive. Bonds: Poor, Immigrant, Family. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Gerard Samuel, Male Half-Elf Cleric 5
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 12
Languages Common, Elven, Aquan, Auran, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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