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Advanced [show]


Eberdeb Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. He has moderate length white hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Adventurer, Military. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Eberdeb Shadowcloak, Male Gnome Rogue 6
Small (3'2") Gnome, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 8 (-1)18 (+4)
Skills Intimidation +7, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 700 gp.


Social Check DCs


Gruk Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Mayor business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He became a Mayor soon after.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gruk Hale, Male Half-Orc Barbarian 16
Medium (5'6") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 137 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)10 (+0) 9 (-1)9 (-1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4

Possessions: 9000 gp. Blue quartz (13 gp). Sard (40 gp). Golden pearl (90 gp). Deep blue spinel (900 gp). Black opal (1400 gp). Golden yellow topaz (900 gp). Fiery yellow corundum (1400 gp). Rhodochrosite (13 gp). Zircon (40 gp). Black pearl (900 gp). Blue quartz (13 gp). Chrysoberyl (90 gp). Chrysoberyl (90 gp). Malachite (13 gp). Fiery yellow corundum (1400 gp). Freshwater pearl (13 gp).


Social Check DCs


Crampernap Munggen, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy blonde hair. His eyes are likewise blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Crampernap was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and he wants nothing more than to rejoin the army

Flaws: Ugly, Terse, Depressed. Bonds: Family, Military. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Crampernap Munggen, Male Gnome Aristocrat 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 17 (+3)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 3 Holy water.


Social Check DCs


Burto Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He desires power and/or immortality; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Attractive, Poor. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Burto Warmwater, Male Halfling Monk 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Zepar Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: The child of a Mason, who enjoyed hunting, Zepar was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Sensitive. Bonds: Poor, Nature, Religious. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Zepar Ennui, Male Tiefling Barbarian 1
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)17 (+3) 12 (+1)17 (+3)
Skills Athletics +2, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +5

Possessions: 800 sp. Deep green spinel (110 gp).


Social Check DCs

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