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NPC Generator

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Advanced [show]


Gruk Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Carpenter. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gruk was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Meet up once more with his childhood friend; and to be a barkeep again

Flaws: Antagonistic. Bonds: Job, Guardian, Poor, Adventurer. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Gruk Cholmondeley, Male Half-Orc Bard 11
Medium (5'3") Half-Orc, Lawful Evil (CR 11)
Armor Class 12
Hit Points 69 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: Silver-plated steel longsword with jet jewel in hilt (900 gp). An abacus with copper, silver and gold markers (100 gp). Brass mug with jade inlays (500 gp). A silver and pearl hairclip (60 gp).


Social Check DCs


Roger Budd, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His feathered hat is riddled with cuts and holes. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. Roger is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Roger Budd, Male Human Expert 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 100 gp. Sardonyx (80 gp). Violet garnet (200 gp).


Social Check DCs


Merihim Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, white, dusty cloak. He keeps his long red hair kept up in a rat tail. He has black eyes.

Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Bounty Hunter. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A deep hatred of drow; and someone believes him a fraud

Ideals: Extrovert. Bonds: Poor, Military, Job, Guardian, Enemies. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Merihim Ambition, Male Tiefling Rogue 4
Medium (6'8") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)17 (+3)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gormogord Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His hair is short and white. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a orcs raid, leaving Gormogord alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gormogord fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Religious, Enemies. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Gormogord Warmwater, Male Halfling Commoner 4
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Violet garnet (700 gp). Lapis lazuli (14 gp).


Social Check DCs


Ulblyn Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is blonde and very short. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Tailor who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and to settle down with his crush

Flaws: Ugly. Bonds: Immigrant, Has a crush, Slave. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Ulblyn Greenleaf, Male Halfling Rogue 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Blue quartz (11 gp).


Social Check DCs

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