Krimmon Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is well dressed, constantly wearing a white suit, violet shirt, and red tie. His silver hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Krimmon took refuge in the large cave and found the beat up axe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and to clean up the streets
Flaws: Shy, Impulsive. Bonds: Guardian, Poor, Nature. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 15
Hit Points 53 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +5
Possessions: 1000 pp. Large well-done wool tapestry (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (600 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears red painted combat armor at almost all times, he is not a threatening figure. His head has been shaved. His fierce blue eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.
History: Nuraval lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Nuraval was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Ugly, Shy. Bonds: Family, Military. Occupation: Sellsword
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 310 gp.
Kite Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan costume with the symbols of magic on his torso. He keeps his black fur in a pixie cut. His eyes are hazel and catlike.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Flaws: Disease, Insane. Bonds: Criminal record, Rich, Family. Occupation: Mortician
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 15000 cp.
Chad Addington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his red hair well, parting it to the right. His amber eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.
History: He comes from a rich northern family. His parents enrolled him in a Barbarian school at a young age so that he could practice his arcane talents. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Selfish, Hedonist. Bonds: Immigrant, Rich. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 600 gp.
Gerald Lincoln, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears long strands of topaz and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is thinning but still full. He has a dull look in his green eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job
Ideals: Logical. Bonds: Rich, Attractive, Job, Religious. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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