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NPC Generator

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Advanced [show]


Naill Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his brown hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He snorts whenever he laughs or is feeling confident. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south his family was never financially stable. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Optimist, Gifted, Justice. Flaws: Mundane. Bonds: Poor. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Naill Floshem, Male Elf Expert 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Ur-Edin Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He is well dressed, constantly wearing a grey suit, pastel shirt, and black tie. His black hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Ur-Edin grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He was granted divine powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Ideals: Gifted. Bonds: Job, Adventurer, Family. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Ur-Edin Atterton, Male Half-Orc Rogue 1
Medium (6'10") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 70 gp. Amber (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Braak Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. With bright white hair and a scraggly beard. This amber eyed westerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Braak studied abroad. After coming to the age of reason, Braak took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Performer like his mother before him.

Motivation: Wishes to resurrect an old love; and expand his business

Ideals: Optimist, Professionalism, Gifted. Bonds: Job, In love. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Braak Clare, Male Half-Orc Ranger 1
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Amber (70 gp).


Social Check DCs


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple green line shooting up and back down. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: A need for knowledge about a nearby landmark; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Adventurer, Religious, Family. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Aramil Teinithra, Male Elf Ranger 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)13 (+1) 12 (+1)13 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Thunderstones.


Social Check DCs


Cockaby Welber, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a black and tan robe with the hood down. His chestnut hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.

History: Cockaby was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He struck the Barber job and began his own company from there.

Motivation: Wants to open a new tavern.

Flaws: Shy, PTSD. Bonds: Job. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Cockaby Welber, Male Gnome Sorcerer 9
Small (3'4") Gnome, Neutral Good (CR 9)
Armor Class 14
Hit Points 47 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 18 (+4)18 (+4)
Skills Insight +7, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 1800 gp. Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs

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