Latbag Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright tan suits and hats. With a patchy brown beard and wild brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Latbag was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies, Religious. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Fonkin Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this northern man wears bulky pastel painted plate armor. He keeps his brown hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic, Philantrophist. Bonds: Immigrant, Poor, Slave. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp.
Naal Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a warhammer. He has a small bristly mustache and wavy black hair. His brown eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Glassblower, who enjoyed hunting, Naal was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Spy.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to find somewhere to settle down
Flaws: Mundane, Impulsive. Bonds: Nature, Job, Enemies. Occupation: Spy
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 200 gp.
Mugrunden Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length copper crest. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Mugrunden grew up listening to his father's many stories. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He has passion for adventuring and risk.
Ideals: Persistence. Flaws: Fearful. Bonds: In love, Adventurer. Occupation: Architect
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 11)
Armor Class 9
Hit Points 68 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Giant
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 330 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Gold and topaz bottle stopper cork (1600 gp). Silver chalice with lapis lazuli gems (60 gp). A delicate silver chain set with a tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uraim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, black, dusty cloak. His hair is white and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north, but his parents moved at a very young age to the west. Like his father and his brother before him, after school he went straight into learning to become a Mason. He left for the north, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Terse, Secretive. Bonds: Immigrant, Job, Criminal record. Occupation: Mason
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 62 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 900 gp. Silver pearl (140 gp). Fiery yellow corundum (1000 gp). Coral (140 gp). Aquamarine (1000 gp). Peridot (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!