Three Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky grey painted plate armor. His orange fur is still thick. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Three took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: Wants to work out more often; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Athletic, Gifted. Bonds: Enemies, Immigrant, Job. Occupation: Bellfounder
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +5
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
Bertram Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses in brown turtlenecks beneath a grey coat with green slacks. He sports a flattop hair cut. He has gleaming, smiling brown eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Bertram studied abroad. While studying, he fell in love. They married and had a son. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Criminal record, Adventurer. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Celestial, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halander Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" eastern man, he is well dressed, but even with his fine clothing he looks run-down. His hair is auburn and curly. His amber eyes peer out from beneath his small violet hat.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.
History: Halander was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He struck the Marshal job and began his own company from there.
Motivation: Expand his business; and marry his sister to traveling adventurers
Ideals: Professionalism. Flaws: Racist. Bonds: Job, Poor, Family. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Deep blue spinel (1000 gp). Carnelian (50 gp). Red-brown spinel (160 gp). Rhodochrosite (9 gp).
Fallond Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of northern immigrants he idolized his father. Fallond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fallond decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Bather for hire.
Motivation: Seeks redemption.
Flaws: Insomniac. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Bather
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 sp.
Nimble In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he likes to wear ponchos typically of a light violet in addition to tight pants. His black fur is unkempt and raggedy. He has a tattooed face.
Personality: Nimble is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.
History: The child of eastern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Depressed, Selfish, PTSD. Bonds: Poor, Immigrant. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 8)
Armor Class 15
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 15 (+2) | 19 (+4) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Halfling, Undercommon, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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