Morgran Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His chestnut hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with dancing.
History: Morgran was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Morgran was born on a far northern mountains where he grew up under the tutelage of his father, an expert Shoemaker. He left for the north, certain he would find work there.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Artistic. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Shoemaker
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Druidic, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. Jasper (70 gp). 1 Healer’s kit.
Uthemar Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his longsword. He keeps his black hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sculptor mother left him crippled. He now owns his own business.
Motivation: Expand his business; and to be a sculptor again
Flaws: Mundane, Disease, Insomniac. Bonds: Job. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Violet garnet (200 gp). Pink pearl (120 gp). Hematite (6 gp).
Hûmgrat Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His red hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is a bit of a kleptomaniac; and he is currently in port desperately looking for someone to get him out
Ideals: Justice. Bonds: Criminal record, Slave, Adventurer. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Common Melee.
Kipper Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and sports brown clothing, slightly heavier than average wear. He has wavy chestnut hair. His eyes are brown and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has worked as a Tailor like his mother before him.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic, Logical. Flaws: Disease, Racist. Bonds: Job. Occupation: Tailor
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 47 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 21 (+5) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Blue quartz (4 gp). Alexandrite (1600 gp). Azurite (4 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item.
Melech Chant, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 13 years.
Motivation: Further expansion of business.
Flaws: Ugly. Bonds: Job, Family, Slave, Rich. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Terran, Auran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Amber (120 gp). Rich purple corundum (1500 gp).
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