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NPC Generator

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Advanced [show]


Immeral Hanali, Male Elf [Permalink]

Personal [hide]

Description: A 4'8" northern man, he is generally shirtless and showing off his tattooed chest. His hair is long and brown with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Immeral Hanali, Male Elf Aristocrat 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). 1 Darkwood Shield.


Social Check DCs


Thamuz Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a deerstalker hat to hide his balding. His skin is flawless and his white eyes scan people very quickly.

Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Thamuz lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Thamuz took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Thamuz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge.

Ideals: Gifted. Bonds: Attractive, Enemies, Family. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Thamuz Quiet, Male Tiefling Wizard 11
Medium (5'8") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Athletics +5, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: Chalcedony (70 gp). Black pearl (900 gp). Alexandrite (900 gp). Red spinel (130 gp).


Social Check DCs


Purban Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. He sports a flattop hair cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and he wants revenge against giants

Ideals: Entrepeneur. Bonds: Attractive, Nature, Family, Enemies. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Purban Brushgather, Male Halfling Fighter 5
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orthog Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, brown cloak. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Orthog lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Logical. Flaws: Terse. Bonds: Family, In love, Religious. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Orthog Garrick, Male Half-Orc Expert 7
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Citrine (20 gp). 1 Minor magic item.


Social Check DCs


Dalgal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tattered old clothes. He has moderate length chestnut hair. He has amber eyes and a blue hat with a black feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Dalgal hails from a village terrorized by goblins. Through the years after Dalgal was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dalgal's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dalgal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Revenge; and someone believes him a fraud

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Enemies. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Dalgal Ironfist, Male Dwarf Ranger 5
Medium (3'11") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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