Gale In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern man wears skinny pants and wears a yellow and green robe with the hood down. His gray fur is still thick. He has yellow eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Mayor, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Job, Rich. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +6
Possessions: 14000 cp.
Ildrex Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized opal on his left hand. His crest is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Ildrex grew up listening to his mother's many stories. A gifted student he started as a Spice Merchant, but he got bored and became a Sculptor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark
Flaws: Insane, Secretive. Bonds: Rich, Adventurer, Job. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Hubert Clayden, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears brown leather gloves, a brown jacket, and tight pants. He has a hunchback. He wears his auburn hair up. He has green eyes and a brown hat with a grey feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small mountains village. He helped his mother out around the business and became quite the natural. He became a Mayor soon after.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and expand his business
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Auran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1200 gp.
Ombul Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a green poncho over his likewise colored trousers and shirt. His red hair is still thick. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.
History: He was born to loving parents in a slum to the east. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the east; and he seems to be bored by most things
Ideals: Joker, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Bowyer
Voice: Hissing voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Fargrim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Fargrim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fargrim took refuge in the ruined castle and found the beat up club and armor he uses now. He left for the south, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs.
Bonds: Rich, Attractive, Family, Immigrant, Nature. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
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