Ribbles Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries a battered trident and tarnished shortspear as well. He has a very tight haircut. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the south. He also hits on women, regardless of circumstances.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Osco Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear red tank tops with white pants. His chestnut hair has been sun bleached extensively. His eyes are hazel.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Athletic, Persistence. Bonds: Attractive, Adventurer, Mentor. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
Tarak Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey costume with the symbols of death on his torso. His auburn hair is long and unkept. His eyes are gray and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to loving parents in a slum to the west. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious, Poor. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp. Red garnet (130 gp).
Nithther Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has done his best to style his green crest to look like a famous performer. His skin is flawless and his gold eyes scan people very quickly.
Personality: He has always had a great fascination with Dragonborn culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Nithther was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Hunter, but doesn't like to broadcast it.
Motivation: A strong sense of loyalty to Dragonborn people; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Scribe
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp. Blue sapphire (800 gp). Rich purple corundum (800 gp). Tourmaline (110 gp). Red spinel (110 gp). Blue quartz (13 gp). Coral (110 gp). Amethyst (110 gp).
Lorm Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. He keeps his chestnut hair in a pixie cut. His brown eyes dart from person to person to random spaces in the air.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 3 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lorm took refuge in the large cave and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Flaws: Antagonistic, Forgetful. Bonds: Attractive, Immigrant, Nature. Occupation: Scribe
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Solid gold idol (800 gp).
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