Darrak Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat, and he perpetually has his shortbow ready. His head has been shaved. He has brown eyes and a brown hat with a green feather.
Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Guardian, Immigrant. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 92 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Aloro, Male Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern man is dressed in earthy colors with a tan and white handkerchief worn on his right side. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Persistence. Flaws: Ugly, Secretive. Bonds: Rich, Nature. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp.
Pandjed Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His silver crest is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He exudes charisma. He is a tour de force of persuasion. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born the only child of a wealthy merchant. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent father; and regain custody of his son
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Rich, Family. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 43 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 1800 gp.
Korag Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears a custom-built plate barding that's adorned with white lining and desert motifs. His blonde hair is still thick. His violet eyes are slightly larger than normal.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Korag studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his absent father; and he would like to get married and retire
Ideals: Gifted. Flaws: Racist, PTSD. Bonds: Has a crush, Family. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 16)
Armor Class 13
Hit Points 130 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 1000 gp. Blue quartz (8 gp). Alexandrite (1100 gp). Bloodstone (40 gp). White pearl (40 gp). Zircon (40 gp). Citrine (40 gp). Obsidian (8 gp). Zircon (40 gp). Tourmaline (40 gp). Freshwater pearl (8 gp). Smoky quartz (40 gp). Banded agate (8 gp). Rock crystal (40 gp). Aquamarine (1100 gp). Hematite (8 gp). Deep blue spinel (1100 gp). Hematite (8 gp). Banded agate (8 gp). Rhodochrosite (8 gp). Blue sapphire (900 gp). Eye agate (8 gp). Amber (40 gp). Zircon (40 gp). 1 Medium magic item. 1 Medium magic item.
Flask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has dyed his greying brown fur a little too much giving a sharp brown color. His copper eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the north. He is obsessed with his god.
History: A powerful wizard made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Fighting, Pacifist. Bonds: Religious, Mentor, Criminal record. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
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