Nadarr Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He keeps his long blue crest kept up in a rat tail. His eyes, though not visible through his cowl, are gold.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Nadarr enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. He moved out north to avoid the crime he committed. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Athletic, Disciplined. Flaws: Hedonist, Ugly. Bonds: Criminal record. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 58 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 600 gp.
Laucian Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears baggy brown pantaloons and a black scarf. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His blue eyes peer out from beneath his top brown hat.
Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a Shipwright, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Poor, Criminal record. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: Just what you see.
Halander Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Farmer, who enjoyed hunting, Halander was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and wants to work out more often
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, In love, Nature. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp.
Gerbo Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He carries a battered nunchaku and tarnished glaive as well. His hair is long and chestnut with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. This hazel eyed northerner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments
History: Gifted from a young age, Gerbo studied abroad. In his youth he was a Herbalist, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Fighting, Gifted. Flaws: PTSD, Greedy. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 3000 cp. Rock crystal (30 gp). Silver pearl (50 gp). 1 Masterwork Common Melee.
Drogo Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He has a auburn handlebar mustache and slicked back auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Dyer and was forced into it by his family.
Flaws: Hedonist, Forgetful. Bonds: Attractive, Military. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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