Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Jeweler uniform. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a cross on it. His blue crest is slicked back into a classic pompadour. His fierce gold eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. Shedinn was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Jeweler. He has worked as a Jeweler like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and to be a mercenary again
Ideals: Logical. Flaws: Mundane. Bonds: Job, Rich, Immigrant. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 30 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1000 gp. Chrysoberyl (70 gp). Blue sapphire (1500 gp). Jasper (20 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His deerstalker hat is riddled with cuts and holes. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.
History: He was born in a small desert village. He worked as a nervous Brewer and found it very stressful. He has drifted from career to career and currently works as a Brewer.
Motivation: Wants to open a new tavern; and to be a spice merchant again
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Nature, Job. Occupation: Brewer
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 55 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Gold dragon comb with red garnet eye (900 gp). A roughly beaten golden orb (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Brass mug with jade inlays (100 gp). A small bag of saffron. (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euron Revulsion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black shirt with thin tan vertical stripes and brown pants, and he perpetually has his kukri ready. He sports a flattop hair cut. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. He moved out south to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Rich, Criminal record. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 72 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 21 (+5) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: White opal (1600 gp). Sard (30 gp). Golden yellow topaz (500 gp). Lapis lazuli (5 gp). Black pearl (500 gp). Rock crystal (30 gp). Carnelian (30 gp). Moss agate (5 gp).
Krimmon Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His golden hair is lengthy. He has a tattooed face.
Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.
History: Krimmon was born in the east. At a young age he loved to build and create. He worked as a nervous Ruler and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and sabotage a competitor
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Job, Immigrant. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100000 cp. Silver pearl (120 gp). Fire opal (900 gp). Star ruby (900 gp).
Spring Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. His beige fur is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1400 sp.
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