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Advanced [show]


Goroth Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He is physically well-built. His white hair is drawn into a tight pony tail with a card scrunchie. His eyes are amber and beady.

Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. A true patriot, Goroth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush.

Flaws: Ugly. Bonds: Has a crush, Military, Immigrant, Rich. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Goroth Sydney, Male Half-Orc Rogue 15
Medium (6'1") Half-Orc, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 91 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +7, Performance +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +5

Possessions: 1000 gp. Blue quartz (9 gp). Clear bright green emerald (2000 gp). Freshwater pearl (9 gp). Tiger eye turquoise (9 gp). Deep green spinel (70 gp). Alexandrite (1500 gp). Brown diamond (2000 gp). Aquamarine (1500 gp). Rich purple corundum (700 gp). Blue star sapphire (700 gp). Hematite (9 gp). Iolite (70 gp). Peridot (70 gp). Peridot (70 gp). Carnelian (70 gp). Zircon (70 gp). 1 Medium magic item.


Social Check DCs


Aelar Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. His moppish chestnut hair is in a traditional bowl cut. His eyes are violet and beady.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: To be a Doctor again.

Flaws: Ugly, Addict, PTSD. Bonds: Job, Rich. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Aelar Yaeldrin, Male Elf Adept 6
Medium (5'2") Elf, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Investigation +5, Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears a grey tunic with white highlights, and long black pants that bunch up around his shoes. His clothes are grease stained in places. His hair is black and curly. He has gleaming, smiling blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Carter in town.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Fighting. Bonds: Poor, Immigrant, Job, Military, Family. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Kildrak Ironfist, Male Dwarf Druid 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 gp.


Social Check DCs


Fallond Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is thinning but still full. His thin eyebrows rest above his beady amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Military, Nature. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Fallond Loderr, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 16 (+3)6 (-2)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Gerbo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His white hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: Gerbo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Gerbo Tarkelby, Male Gnome Fighter 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Rhodochrosite (10 gp). 1 Thunderstones.


Social Check DCs

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