Rimple Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a long chestnut beard, and similarly colored long hair. His thin eyebrows rest above his beady green eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant, Nature, Criminal record. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Dain Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. The war was a terrible time for him, and Dain does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Dain hails from a village terrorized by drow. His father was a soldier and died while he was still young. Dain was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by drow. Dain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Poor, Enemies, Military. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Good lock.
Chad Chatham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a green coat over a brown low-cut shirt, and a deerstalker hat upon his head. His hair is short and black. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better trade route.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Fighting. Flaws: Insomniac. Bonds: Nature, Adventurer, Family. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2300 gp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). 1 Minor magic item. 1 Minor magic item.
Dworic Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a blue and tan robe with the hood down. His silver hair is kept up in a ponytail inside a deerstalker hat. His blue eyes dart from person to person to random spaces in the air.
Personality: Dworic wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dworic is combative with any and all who dare try his patience in the slightest.
History: Dworic was raised in a hard working conservative environment. When Dworic reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Glassblower for hire.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Justice. Bonds: Job, Military, Family. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1400 sp. Golden pearl (120 gp). Bloodstone (80 gp). Red garnet (120 gp). 1 Masterwork Common Ranged Weapon.
Cloud Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a tan suit, grey shirt, and yellow tie. His fur is cinnamon, silky, and of moderate length. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Philantrophist, Fighting. Flaws: Shy. Bonds: Attractive. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 4000 cp. Moss agate (11 gp). Bloodstone (50 gp). Pink pearl (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
