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Advanced [show]


Drogo Law, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His auburn hair is kept up in a ponytail inside a small hat. His eyes are likewise amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and doesn't want to be a assassin and was forced into it by his family

Ideals: Joker, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Drogo Law, Male Human Sorcerer 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 pp.


Social Check DCs


Percival Kenley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly brown, has prominent grey streaks. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has all his life been fascinated with music.

History: Sold as a small child to a wizard, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.

Motivation: Expand his business; and to protect his home

Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Mentor. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Percival Kenley, Male Human Cleric 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 17 (+3)11 (+0)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 800 sp.


Social Check DCs


Adelard Garrick, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars, and is pretty ugly. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety

Flaws: Ugly, Insomniac, Insane, Fearful. Bonds: Immigrant. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Adelard Garrick, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Red garnet (60 gp). Lapis lazuli (16 gp).


Social Check DCs


Kildrak Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Tanner. His white hair is smooth and relatively long. His eyes are a pleasant green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Kildrak hails from a village terrorized by drow. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants to work out more often; and many drow want him driven away

Ideals: Justice, Athletic. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Kildrak Graybeard, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Nirgel Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is physically well-built. He has chestnut hair. His thin eyebrows rest above his beady gold eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nirgel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nirgel. After months of barely getting by, Nirgel managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Ugly. Bonds: Job, Criminal record, Rich, Family. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Nirgel Frailty, Male Tiefling Warlock 11
Medium (5'1") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 93 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)10 (+0) 8 (-1)14 (+2)
Skills Acrobatics +7, Medicine +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 7000 sp. White pearl (90 gp). Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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