Patrin Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting green shirt and pants. His crest is rusty and curly. This red eyed southerner is not easily forgotten.
Personality: Patrin is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He has worked as a Tailor like his mother before him.
Motivation: Wants his loneliness to end; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Depressed. Bonds: Adventurer, Nature, Job, Has a crush. Occupation: Tailor
Voice: Italian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Sethrekar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has styled his green crest well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Sethrekar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Sethrekar's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 26 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +6
Possessions: 1400 gp. Onyx (60 gp). Golden pearl (140 gp). Tiger eye turquoise (4 gp). Smoky quartz (60 gp). Carnelian (60 gp).
Râsh Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His skin is also unnaturally pale. His long golden hair reaches down to his waist. His fierce amber eyes like to dwell on things.
Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has money and likes to spend it; and to be a seamstress again
Flaws: Ugly, Impulsive, Secretive. Bonds: Job, Slave, Rich. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Nelkin Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A 3'0" southern man, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His auburn hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nelkin took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Bonds: Job, Nature. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 40 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Ignan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1300 gp.
Ozyman Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a small hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ozyman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and money/treasure
Ideals: Professionalism, Gifted, Fighting. Bonds: Rich, Attractive. Occupation: Shepherd
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: Just what you see.
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