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Advanced [show]


Robert Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with green stripes complete with hood. His skin is fair and his fingers are delicate and long. His hair is blonde, silky, and of moderate length. His eyes are likewise blue. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Robert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 6 years later his spouse died after the birth of his son. Heartbroken, Robert never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Seeks redemption; and obtaining odd cultural human artifacts is his passion

Bonds: Attractive, Adventurer, Military, In love, Criminal record. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Robert Pinkerton, Male Human Fighter 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 30 gp.


Social Check DCs


Drifting Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He is physically well-built. He has styled his yellow fur well, parting it to the left. His green eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gifted from a young age, Drifting studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: Wishes to resurrect an old love; and seeks redemption

Ideals: Optimist, Gifted. Bonds: Attractive, Criminal record, Job, In love. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Drifting Mist, Male Tabaxi Druid 4
Medium (6'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 12 (+1)19 (+4)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 60 pp.


Social Check DCs


Frouse Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and black with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. He wears a mask on his face.

Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Military, Rich. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Frouse Fabblestabble, Male Gnome Barbarian 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 12 (+1)10 (+0)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dimble Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many red ritualistic tattoos. He wears professional attire. His hair is long and auburn with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His eyes are likewise blue.

Personality: He dislikes all the random violence that takes place in the west. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Dimble was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.

Motivation: Wants to raise his children well; and seeks redemption

Ideals: Pacifist. Flaws: Forgetful. Bonds: Attractive, Poor, Nature. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Dimble Reese, Male Gnome Druid 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)12 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp.


Social Check DCs


Erky Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a black suit, violet shirt, and blue tie. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Erky studied abroad. From there he went from mercenary job to mercenary job. During his travels, Erky and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Erky discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Erky fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Joker, Gifted. Flaws: Disease, Selfish. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Erky Offund, Male Gnome Ranger 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)17 (+3) 10 (+0)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Draconic, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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