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Advanced [show]


Cask Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light grey in addition to tight pants. His white fur, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Tabaxi culture. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Tabaxi compassion; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Racist. Bonds: Has a crush, Immigrant, Criminal record, Family. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Cask Of Ivory, Male Tabaxi Adept 2
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)15 (+2) 17 (+3)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 200 sp.


Social Check DCs


Merihim Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports green clothing, slightly heavier than average wear. His brown hair is heavily combed to the left. His eyes are likewise gold.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge

Flaws: Greedy. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Merihim Charity, Male Tiefling Fighter 15
Medium (5'9") Tiefling, Neutral Good (CR 15)
Armor Class 10
Hit Points 98 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +6, Investigation +7
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2

Possessions: 3000 gp. Aquamarine (1500 gp). Rhodochrosite (14 gp). Freshwater pearl (14 gp). Azurite (14 gp). 1 Medium magic item.


Social Check DCs


Thamior Holimion, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is typically in his Junk Dealer uniform. His silver hair is greasy and uncared for. His eyes are likewise gray.

Personality: Eccentric and domineering, Thamior will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He struck the Junk Dealer job and began his own company from there.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Job, Rich. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Thamior Holimion, Male Elf Wizard 4
Medium (4'7") Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)9 (-1) 9 (-1)15 (+2)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Zircon (20 gp). Deep blue spinel (300 gp). Star rose quartz (20 gp). Coral (50 gp). 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Raam Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has dyed his greying red hair a little too much giving a sharp red color. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates drow. He views them as having robbed his home of its proper glory. A true patriot, Raam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Some 5 years later his spouse died after the birth of his son. Heartbroken, Raam never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Flaws: Ugly. Bonds: Enemies, Military, In love, Family. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Raam Dodge, Male Tiefling Adept 3
Medium (6'8") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 17 (+3)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 4000 cp.


Social Check DCs


Arannis Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his mace always slung over his shoulder. He is portly but not overly obese. He sports a flattop hair cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has all his life been fascinated with dancing.

History: He got into the Glassblower business at a young age. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Job, Adventurer, Criminal record. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Arannis Ariessus, Male Half-Elf Rogue 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. Brown-green garnet (150 gp).


Social Check DCs

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