Brottor Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large brown mantle and cape that has been intricately interwoven into his black robe. He wears a colorful flower in his golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Brottor was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away.
Ideals: Athletic. Flaws: Insane, Insomniac. Bonds: Attractive, Enemies. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: Gold and topaz bottle stopper cork (600 gp).
Mhurren Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He carries with him a set of shortspears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He keeps his long white hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting, Professionalism. Flaws: Cynical. Bonds: Attractive, Religious, Enemies. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
Hork Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a brown cloak and cross-gartered white stockings. His blonde hair is matted, messy, and big. He has a dull look in his green eyes.
Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Half-Orc people.
Flaws: Ugly, Insane, Impulsive, Racist. Bonds: Nature. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 11)
Armor Class 13
Hit Points 79 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Gubrash Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an entirely black suit with pastel socks and a vest with buckled shoes. His auburn hair is styled in orderly dreadlocks. His violet eyes dart from person to person to random spaces in the air.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.
History: Gubrash hails from a village terrorized by goblins. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and doesn't want to be a barkeep and was forced into it by his family
Ideals: Logical. Bonds: Attractive, Enemies, Job, Family. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 18 (+4) | 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Aquan, Dwarven
Attacks Melee +8 / 2d4+5, Ranged +7 / 2d4+4, Grapple +5
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fonkin Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He has a large white mantle and cape that has been intricately interwoven into his green robe. He has golden hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a slaver, Fonkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Fonkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Optimist, Philantrophist. Bonds: Attractive, Mentor, Adventurer. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
