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NPC Generator

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Advanced [show]


Drifting Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears brown leather gloves, a brown jacket, and tight pants. His lavender fur is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: A deep hatred of drow.

Ideals: Athletic. Flaws: Insane. Bonds: Enemies, Poor, Nature. Occupation: Priest

Voice: German accent

Attributes [hide]

Drifting Of Snakes, Male Tabaxi Adept 11
Medium (5'9") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 54 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Athletics +7, Deception +6
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 600 gp. Deep blue spinel (1600 gp). Rhodochrosite (13 gp).


Social Check DCs


John Adley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his red hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, John studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Athletic, Logical, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

John Adley, Male Human Barbarian 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Paymon Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an entirely red suit with tan socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Paymon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He can't help but pocket interesting objects he comes across

History: He comes from a rich northern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Paymon Flaw, Male Tiefling Cleric 6
Medium (6'3") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)14 (+2) 15 (+2)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 8000 sp.


Social Check DCs


Kite Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'9", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His cinnamon fur is knotted and matted. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. He worked as a nervous Priest and found it very stressful. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He wants revenge against orcs; and to be a cartwright again

Flaws: Mundane. Bonds: Job, Military, Enemies. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Kite Fang, Male Tabaxi Monk 6
Medium (6'9") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Ar-Karo Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He has done his best to style his chestnut hair to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to loving parents in a slum to the south. His mother was a mechanic, and taught him how to fix just about anything. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Barrister

Voice: Old Prospector

Attributes [hide]

Ar-Karo Tatum, Male Half-Orc Commoner 2
Medium (6'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs

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