Oriax Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He has blue hair. His eyes, though not visible through his cowl, are black.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Oriax grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He left for the east, certain he would find work there.
Motivation: Retire the richest man in the east; and he's looking for his big break
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Immigrant. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1400 gp. Silver comb with moonstones (300 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).
Reynard Garfield, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A powerful necromancer made him what he is. He worked as a nervous Miner and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Criminal record, Mentor, Job. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 34 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Halfling
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 2 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: Black star sapphire (1100 gp).
Gerard Tickle, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He usually wears his green robe and has his quarterstaff always slung over his shoulder. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His eyes are amber and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the east, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 1 Masterwork Common Melee.
Ernest Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fancy blue suit. He wears his white hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His religion dominates his actions.
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Religious, Enemies. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 cp. 1 Minor magic item.
Raam Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Dyer does. His chestnut hair is smooth and relatively long. He is baby faced.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the east, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He is untrained/undisciplined, which makes him dangerous.
Motivation: Further expansion of business; and balancing his hectic life and new dyer responsibilities is difficult
Flaws: Shy, Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 280 gp. Black opal (500 gp). Jade (160 gp). Golden pearl (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!