Stannor Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He dresses in collared shirts and wears a proper scarf over his head. His long black hair is drawn into a two foot long braid. His amber eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Stannor grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Many drow want him driven away; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, Enemies. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Orc, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.
Erdan Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erdan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural elven artifacts is his passion
Ideals: Professionalism, Fighting. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glûk Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears suspenders and violet workpants. His shirt is red, and he wears a heavy violet leather apron most of the time. He has a long golden beard with little hanging trinkets. His fierce green eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his mother.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He was granted divine powers by his dying brother.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Opinionated, Entrepeneur, Gifted. Bonds: Immigrant, Has a crush. Occupation: Cook
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp. Pink pearl (50 gp). Golden yellow topaz (1500 gp). 1 Minor magic item.
Ishgha Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears pastel leather gloves, a pastel jacket, and tight pants. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a card on it. His hair, while still mostly brown, has prominent grey streaks. His green eyes dart from person to person to random spaces in the air.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Ishgha hails from a village terrorized by illithids. His father was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Someone believes him a fraud; and to be a mason again
Ideals: Impeccable. Bonds: Criminal record, Enemies, Job. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 11)
Armor Class 13
Hit Points 65 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2900 gp. Alexandrite (1300 gp). Emerald (1200 gp). Chrysoberyl (130 gp). Freshwater pearl (4 gp). Eye agate (4 gp). Onyx (80 gp). Blue sapphire (1200 gp).
Conrad Reed, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a brown suit, blue shirt, and green tie. His moppish golden hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the east his family was never financially stable. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Herbalist
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!