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NPC Generator

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Advanced [show]


Adran Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He usually wears his red robe and has his falchion always slung over his shoulder. He has a hunchback. His black hair is lengthy and is close to two feet long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Adran embodies much of what other species detest in the Elves. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adran took refuge in the large cave and found the beat up falchion and armor he uses now. He was granted martial powers by his dying brother.

Motivation: An old rival family wants him found.

Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Adran Amakiir, Male Elf Warlock 2
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 15
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 240 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Nirgel Light, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His silver hair is still thick. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: Nirgel was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Nirgel Light, Male Tiefling Bard 8
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 30 pp. Obsidian (11 gp).


Social Check DCs


Cimer Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in brown turtlenecks beneath a black coat with brown slacks. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, In love, Nature. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Cimer Destiny, Male Tiefling Barbarian 8
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 83 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 10000 cp. Hematite (15 gp). Golden yellow topaz (1200 gp). Amber (50 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered spear and tarnished greataxe as well. His white hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Adventurer, In love. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Henry Staurheim, Male Human Barbarian 10
Medium (5'3") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 106 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 15 (+2)16 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 12
Languages Common, Draconic, Giant, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: A necklace of small pink pearls (3000 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).


Social Check DCs


Halimath Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is slicked back into a classic pompadour. He has gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the north to a Crown-heir, Halimath learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and to be a masseuse again

Ideals: Athletic, Joker. Flaws: Insomniac. Bonds: Attractive, Job, Rich. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Halimath Ilphelkiir, Male Elf Sorcerer 2
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)16 (+3) 17 (+3)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven, Auran, Sylvan, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 320 gp.


Social Check DCs

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