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Advanced [show]


Seven Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his right hand. His red fur is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Seven reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Secretive. Bonds: Rich, In love, Military. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Seven Candle, Male Tabaxi Paladin 11
Medium (5'0") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 51 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Acrobatics +9, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +9 / 3d8+5, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2300 gp. 1 Minor magic item.


Social Check DCs


Hamil Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a brown costume with the symbols of magic on his torso. He has a penchant for wearing a ring with an oversized jet on his left hand. He has wavy golden hair. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Rich, Family. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Hamil Wildheart, Male Halfling Wizard 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Light, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His purple hair is heavily combed to the left. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Zepar lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Addict, Terse, Impulsive. Bonds: Attractive, Family. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Zepar Light, Male Tiefling Sorcerer 8
Medium (5'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Deception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Orc, Infernal
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 600 gp. Gold and topaz bottle stopper cork (900 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Raam Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His red hair is singed and shortened. He has a dull look in his silver eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Slave, Rich. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Raam Guilt, Male Tiefling Expert 3
Medium (6'2") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 12 (+1)18 (+4)
Skills Acrobatics +3, History +5
Senses Passive Perception 11
Languages Common, Auran, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 3 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Kiirith Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case, and sports empty pouches on his belt. His blue crest is matted, messy, and big. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He uses divination through singing.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered west to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Enemies, Rich. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Kiirith Baharoosh, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp. 1 Banded mail.


Social Check DCs

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