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Advanced [show]


Bertram Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He has a long golden beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He found a children's book about a Halfling Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Rich, Military, Adventurer. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Bertram Whispermouse, Male Halfling Bard 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Theobald Chester, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a grey costume with the symbols of death on his torso, and his gloved hand is found clutching a trident. With a patchy black beard and wild black hair. He wears an eyepatch.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Chester, Male Human Adept 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Peter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man dresses like a well dressed Fletcher does. He has white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Servant, but he got bored and became a Fletcher. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and to be a servant again

Ideals: Athletic, Artistic. Flaws: Insane, Shy. Bonds: Job. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Peter Winterbourne, Male Human Paladin 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)17 (+3) 16 (+3)15 (+2)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 13
Languages Common, Sylvan, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 gp.


Social Check DCs


Soveliss Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he sports brown clothing, slightly heavier than average wear, and is pretty ugly. He keeps his red hair in a pixie cut. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Tanner business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He was always very intelligent and has formed a secret society of specialists.

Motivation: He's attracted to the PC; and he wants to get laid

Flaws: Ugly, Antagonistic, Secretive. Bonds: Job, Has a crush. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Soveliss Lathalas, Male Half-Elf Barbarian 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs


Nalral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His blonde hair, when down, is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He inherited the family business which he has now maintained for 13 years.

Motivation: To be a Mason again.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Job, Rich. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Nalral Daerdahk, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 190 gp.


Social Check DCs

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