Ûggû Abram, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'8". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a scythe. With bright black hair and a scraggly beard. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.
History: He was born in the east. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a crush on the local marshal
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: Solid gold idol (200 gp). 1 Masterwork Common Melee.
Skamos Victory, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Bookbinder. He has moderate length silver hair. He wears crescent spectacles with a black brim.
Personality: Skamos speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 14th year, his parents were killed by a dire rats raid, leaving Skamos alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Skamos was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Impeccable, Gifted. Bonds: Job, Family, Enemies. Occupation: Bookbinder
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Brown-green garnet (140 gp). White opal (800 gp).
Oppleby Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.
History: Oppleby was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his brother's freedom.
Motivation: He is greedy; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Family, Rich. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 gp. Bloodstone (80 gp). Chrysoberyl (60 gp). Tiger eye turquoise (13 gp). Eye agate (13 gp).
Azdûsh Garfield, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear brown tank tops with yellow pants. His black hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azdûsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Banker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Draconic
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 90 pp. Onyx (70 gp). Obsidian (9 gp). Tiger eye turquoise (9 gp). 1 Minor magic item.
Morkral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a blue shirt with thin tan vertical stripes and blue pants, and is pretty ugly. He sports a flattop hair cut. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Nature, Religious. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 62 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Gnome, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 5000 sp. 1 Minor magic item.
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