Mûg Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. He has a small bristly mustache and wavy silver hair. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the west, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To be a Shipwright again; and wants to open a new tavern
Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 63 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 600 gp. Jade (80 gp).
Richard Addington, Male Human [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. He is muscular with a powerful set of arms. His chestnut hair is styled in orderly dreadlocks. His blue unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Optimist, Philantrophist, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 1000 cp. 1 Banded mail.
Arnold Richie, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a fancy tan suit. He is tall, broad shouldered and powerfully built. With bright golden hair and a scraggly beard. He has several tiny emerald earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He loathes his own lifestyle.
Ideals: Logical. Flaws: Depressed, PTSD. Bonds: Attractive, Rich, Criminal record. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 26000 cp.
Zogdûsh Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with green pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy golden hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: He was born in the east, but his parents moved at a very young age to the west. Zogdûsh was born on a far eastern island where he grew up under the tutelage of his mother, an expert Interpreter. He left for the east, certain he would find work there.
Motivation: Nothing but the best is good enough for him.
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1500 gp.
Skamos Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and blue robe with the hood down. He is portly but not overly obese. He wears a colorful flower in his dark red hair. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the south, but his parents moved at a very young age to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Skamos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Skamos. Recently he has begun working with bootleggers and crooks.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Unemployed
Voice: Stutters
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 19 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Abyssal, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
