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Aust Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear blue clothing when he does not wear armor. His silver hair and beard is wavy and long. He has gleaming, smiling hazel eyes.

Personality: He is extraordinarily eccentric. He works hard and plays hard.

History: He was born in the west, but his parents moved at a very young age to the south. As a young adult he joined a group advocating for an improvement in Elven conditions. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and elven compassion

Ideals: Athletic. Flaws: Insane, Hedonist, Racist, Fearful. Bonds: Immigrant. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Aust Xiloscient, Male Elf Adept 13
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 46 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Performance +3, Survival +3
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 pp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Gold music box (1000 gp). Gold and topaz bottle stopper cork (1700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp).


Social Check DCs


Kipper Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries scythes. His blonde hair, when down, is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. In his 18th year, his parents were killed by a giants raid, leaving Kipper alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better kind of golem.

Motivation: Many giants want him driven away.

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer, Enemies. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kipper Daergel, Male Gnome Sorcerer 2
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 10 (+0)8 (-1)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Elven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 60 pp. 4 Tanglefoot bags.


Social Check DCs


Immeral Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear tan pants and tee shirts. He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Immeral took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and retire the richest man in the west

Ideals: Entrepeneur. Bonds: Attractive, Job, Nature, Slave. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Immeral Caerdonel, Male Elf Aristocrat 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3100 sp.


Social Check DCs


Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. With a patchy brown beard and wild brown hair. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his father was called into army service. A few years later when the east was not economically sound they moved to his current location. Some 4 years later his spouse died after the birth of his son. Heartbroken, Stannor never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Flaws: Depressed. Bonds: Attractive, In love, Military, Immigrant. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Stannor Warmwater, Male Halfling Warlock 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Shy, Disease. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

William Wheatley, Male Human Barbarian 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 8 (-1)14 (+2) 15 (+2)11 (+0)
Skills Deception +3, Insight +5
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 800 gp.


Social Check DCs

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