Ur-Edin Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his white robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 14)
Armor Class 12
Hit Points 90 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: Rose (40 gp). Iolite (40 gp). Star rose quartz (40 gp). Violet garnet (1400 gp). Tiger eye turquoise (16 gp). Red spinel (40 gp). Fiery yellow corundum (1000 gp).
Morgran Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a moderate pudge and is not very fit. His brown hair is lengthy and is close to two feet long. His eyes are violet and catlike.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Morgran took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He has a crush on the local Performer; and wants his loneliness to end
Ideals: Philantrophist, Gifted, Persistence. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Layabout
Voice: Voice breaks
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 gp.
Drogo Altham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He typically wears red cloth garments or leather armor. He has auburn hair. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Poor, Family. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 50000 cp.
Naal Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. He has a long chestnut beard with little hanging trinkets. He has green eyes and a yellow hat with a brown feather.
Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.
History: Born to a pair of adventurers, Naal grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist, Artistic. Bonds: Attractive, Adventurer, Nature. Occupation: Layabout
Voice: German accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 19000 cp. Rock crystal (70 gp). Coral (40 gp).
Borun Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. With bright brown hair and a scraggly beard. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Borun was left his father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Borun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Fighting, Gifted. Flaws: Sensitive. Bonds: Poor, Mentor, Military. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. 1 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
