Hadarai Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. With a patchy white beard and wild white hair. He has blue eyes and a tan hat with a brown feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He feeds upon the attention of others.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.
Motivation: He wants to get laid; and to reunite with his old friends
Flaws: Sensitive. Bonds: Rich, Attractive, Religious, Adventurer, Has a crush. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Sylvan, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1200 sp. Gold and topaz bottle stopper cork (600 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Ernest Marston, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He prefers to wear brown pants and tee shirts. His chestnut hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep; and many goblins want him driven away
Ideals: Gifted. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 82 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 100 pp. Aquamarine (1000 gp). Rock crystal (20 gp). Chrysoprase (20 gp).
Adrik Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He wears his black hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Secretive. Bonds: Immigrant, Rich. Occupation: Interpreter
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 64 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Ghaliver Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in a clean white cloak covering his clean studded leather. He has moderate length blonde hair. His eyes are a pleasant gray.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. Since then, he has sought to make the best of life.
Motivation: Marry his sister to traveling adventurers; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Shy. Bonds: Job, Poor, Family. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Auran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 20000 cp.
Curran High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy grey suit. He wears his brown hair up in a very large beehive style do. His eyes are gray.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Detective, but he got bored and became a Guard. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 60 gp. Banded agate (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
