Fargrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears light armors faded through time and improper care, and his gloved hand is found clutching a trident. With bright silver hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Dilettante
Voice: Pirate accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 93 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallond Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is dressed in earthy colors with a brown and grey handkerchief worn on his left side. His chestnut hair is heavily combed to the left. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Joker, Athletic. Flaws: Ugly, Addict, Impulsive. Bonds: Nature. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Anverth Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his quarterstaff, and is pretty ugly. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 116 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Orc, Draconic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 2000 gp. Freshwater pearl (5 gp). Aquamarine (1300 gp). Iolite (20 gp). Jet (40 gp). Aquamarine (1300 gp). Bloodstone (20 gp). Amber (40 gp). Iolite (20 gp). Blue quartz (5 gp). Violet garnet (1300 gp). Azurite (5 gp). Pink pearl (40 gp). Coral (40 gp). Red garnet (40 gp).
Guy Law, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears professional attire. He has done his best to style his chestnut hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a criminal king-pin and mafia family Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Guy's mother didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Flaws: Insane, Shy, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 90 gp. White pearl (160 gp).
Trym Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tattered old clothes. His hair is long and black with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His brown eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Rich, In love. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 4000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
