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Advanced [show]


Vondal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He has done his best to style his red hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Vondal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert, Philantrophist. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Vondal Strakeln, Male Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Zedaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in brown turtlenecks beneath a black coat with tan slacks. His brass crest is knotted and matted. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across

History: Born in the north to a Apothecary, Zedaar learned a great deal about his mother's area of expertise. Zedaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zedaar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he's looking for his big break

Flaws: Ugly. Bonds: Criminal record, Job, Adventurer. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Zedaar Qyxpahrgh, Male Dragonborn Aristocrat 6
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills History +6, Performance +5
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Tethren Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He has done his best to style his silver hair to look like a famous performer. His white unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Weaver, Tethren learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Map Maker again.

Ideals: Justice, Philantrophist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Tethren Justice, Male Tiefling Fighter 8
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 52 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 200 gp. Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Khrosh Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears skinny pants and wears a white and tan robe with the hood down. He wears his brown hair up in a very large beehive style do. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Khrosh Tatum, Male Half-Orc Rogue 16
Medium (5'6") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 10
Hit Points 105 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Athletics +7, Deception +6
Senses Passive Perception 10
Languages Common, Orc, Celestial, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +6

Possessions: 8000 gp. Blue star sapphire (500 gp). Rhodochrosite (11 gp). Emerald (500 gp). Emerald (500 gp). Deep blue spinel (900 gp).


Social Check DCs


Kellen Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat, and he perpetually has his sword ready. His brown hair is singed and shortened. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. Around other people he will do his best to conceal his emotions and appear jolly.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: He is greedy; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Kellen Loofollue, Male Gnome Commoner 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 19 (+4)13 (+1) 10 (+0)11 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 sp.


Social Check DCs

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