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Advanced [show]


Cloud Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white fur is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in a small desert village. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Criminal record, Nature, Religious. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Cloud Fang, Male Tabaxi Cleric 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 89 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 15 (+2)13 (+1)
Skills Survival +6
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 600 gp. Silver chalice with lapis lazuli gems (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Jeweled gold crown (2000 gp).


Social Check DCs


Carrie Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. He keeps his long red hair kept up in a rat tail. His ears are large.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Carrie abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new layabout responsibilities is difficult

Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Carrie Selevarun, Male Half-Elf Fighter 8
Medium (4'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 13 (+1)15 (+2)
Skills Nature +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Celestial, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man is wearing colorful clothing, dressed as a Herbalist. His fur is cut close to his head. His fierce amber eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: He was born into a rich family. He has had some formal poetry training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic, Pacifist, Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Cask Grass, Male Tabaxi Adept 9
Medium (5'0") Tabaxi, Lawful Good (CR 9)
Armor Class 14
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His top hat is riddled with cuts and holes. He has hazel eyes and a blue hat with a grey feather.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Persistence. Flaws: Ugly, Insane, Impulsive. Bonds: Adventurer. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Godfrey Solvenstein, Male Half-Elf Adept 4
Medium (4'11") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small desert village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Nuraval Aranore, Male Dwarf Adept 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp. Tiger eye turquoise (13 gp). Golden pearl (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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