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Advanced [show]


Elaim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to end his boredom

Flaws: Ugly, Shy, Forgetful. Bonds: Poor. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Elaim Bloodkith, Male Dwarf Warlock 11
Medium (4'4") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 60 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 1300 gp. Rock crystal (80 gp). Rose (80 gp). Silver pearl (60 gp). Black star sapphire (700 gp). Rose (80 gp). Coral (60 gp). Freshwater pearl (9 gp). Peridot (80 gp).


Social Check DCs


Zaffrab Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with small hat. He wears his blonde hair up in a very large beehive style do. His violet eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Zaffrab was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he has decided he is irredeemable

Bonds: Adventurer, Family, Attractive, Job, Criminal record. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Zaffrab Folkor, Male Gnome Commoner 11
Small (3'6") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 63 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)9 (-1) 14 (+2)16 (+3)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2700 gp. 1 Minor magic item.


Social Check DCs


Alexandre Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy brown hair. His eyes, though not visible through his cowl, are blue.

Personality: He dislikes all the random violence that takes place in the west. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Blacksmith, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Pacifist, Impeccable. Bonds: Slave, Poor. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Alexandre Gresham, Male Human Barbarian 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Gûnd Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears red leather gloves, a red jacket, and tight pants. His brown hair is thinning but still full. His eyes are a pleasant green.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.

History: Born in the north to a Ploughman, Gûnd learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Gûnd was left his mother's suit of armor and trained in its use and care. He was granted necromantic powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Ideals: Joker, Gifted. Bonds: Job, Military, Criminal record. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Gûnd Blackwood, Male Half-Orc Warrior 6
Medium (6'6") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 700 gp. Red spinel (110 gp). 1 Minor magic item.


Social Check DCs


Arannis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a small bristly mustache and wavy silver hair. His eyes are blue and he is always smoking a pipe.

Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Disease, Impulsive. Bonds: Mentor. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Arannis Teinithra, Male Elf Cleric 10
Medium (4'8") Elf, Neutral Good (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 210 pp. Bloodstone (60 gp).


Social Check DCs

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