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NPC Generator

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Advanced [show]


Wrenn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He keeps his silver hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.

History: When he was but 5 years old his parents immigrated from the west. Wrenn was born on a far western plains where he grew up under the tutelage of his mother, an expert Shepherd. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and he would like to get married and retire

Flaws: Ugly, Addict, Shy. Bonds: Immigrant. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Wrenn Ningel, Male Gnome Ranger 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)8 (-1) 11 (+0)9 (-1)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 pp.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in an above average manner. His chestnut hair is lengthy and is close to two feet long. He has hazel eyes and a grey hat with a brown feather.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to raise his children well.

Bonds: Attractive, Enemies, Family, Poor, Job. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Charles Mitchell, Male Human Commoner 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Gardain Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a top hat to cover his moderate length golden hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Joker, Philantrophist. Bonds: Rich, Attractive. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Gardain Thrahak, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 20 (+5)10 (+0) 13 (+1)7 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Ribbles Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man has a large white mantle and cape that has been intricately interwoven into his black robe. He has a penchant for wearing a ring with an oversized emerald on his right hand. His feathered hat is riddled with cuts and holes. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Disciplined, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Ribbles Tarkelby, Male Gnome Adept 12
Small (3'7") Gnome, True Neutral (CR 12)
Armor Class 12
Hit Points 53 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp. Embroidered and bejeweled glove (3000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). A delicate silver chain set with a tourmaline (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'1". He wears professional attire, and his gloved hand is found clutching a dagger. His fur is greying and his face has many wrinkles. His yellow eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Kite and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Attractive, Military, Religious. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Kite On the Water, Male Tabaxi Ranger 3
Medium (6'1") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs

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