Rangrim Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Disease. Bonds: Poor, Attractive, Religious, Mentor. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Euron Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly dark red, has prominent grey streaks. His red unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast plains. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Nature, Criminal record. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Raam Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting green shirt and pants. His hair is brown and very short. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Raam was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered singing. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Fighting, Artistic. Bonds: Rich, Attractive. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Chain shirt.
Fonkin Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of the sun god on his torso. His auburn hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To clean up the streets; and meet up once more with his childhood friend
Flaws: Antagonistic, Shy. Bonds: Nature, Adventurer, Guardian. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 20 (+5) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Hematite (15 gp). 3 Holy water.
Naill Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with violet pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has dyed his greying red hair a little too much giving a sharp red color. His fierce violet eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He served in the navy to pay for his family's outstanding loans. His druidic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Draconic, Terran
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1900 gp.
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Their contribution stands as a beacon of hope for all adventurers!
