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NPC Generator

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Advanced [show]


Ahvain Amastacia, Male Elf [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. His tied-back hair is white. He has several tiny amber earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the south. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently he has begun working with bootleggers and crooks.

Motivation: He doesn't get along with people that don't share his tastes; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Impeccable. Flaws: Impulsive. Bonds: Rich, Criminal record, Immigrant. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ahvain Amastacia, Male Elf Cleric 4
Medium (5'4") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)19 (+4) 17 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Goblin, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp.


Social Check DCs


Cask In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Animal Trainer does. He is physically well-built. He has styled his orange fur well, parting it to the left. His thin eyebrows rest above his beady hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Shy, Fearful. Bonds: Job, Immigrant. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Cask In Shadow, Male Tabaxi Expert 10
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)16 (+3) 17 (+3)14 (+2)
Skills Athletics +6, Investigation +7
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +7

Possessions: 15000 sp. Hematite (5 gp). Emerald (900 gp). Lapis lazuli (5 gp). Malachite (5 gp). Rose (70 gp). Deep blue spinel (200 gp).


Social Check DCs


Bidreked Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His silver crest is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bidreked took refuge in the ruined castle and found the beat up club and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer, Criminal record. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Bidreked Mohradyllion, Male Dragonborn Barbarian 10
Medium (6'8") Dragonborn, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 64 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +8, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2300 gp. Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). A roughly beaten golden orb (150 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Nalral Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Layabout. His hair is short and silver. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.

History: Nalral hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted druidic powers by his dying brother.

Motivation: To get a good night's sleep; and a deep hatred of illithids

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Immigrant, Enemies. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Nalral Rubyeye, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 15 (+2)6 (-2)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp.


Social Check DCs


Nimble Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a grey coat over a brown low-cut shirt, and a small hat upon his head. He has moderate length beige fur. This yellow eyed southerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted arcane powers by his dying brother.

Motivation: To end his boredom; and he's repulsed by the pc

Ideals: Joker, Gifted, Impeccable. Flaws: Antagonistic, Mundane. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nimble Of Spirit, Male Tabaxi Cleric 2
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 370 gp.


Social Check DCs

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